Play the Interactive experience here:
https://www.globalsoundmovement.com/bevapp/
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCpDxSup2ANieOK9vvmxz8-Bdqxm_eGYC6U8c1FSiHIMINwZ-IbquZy04C_qptsRFjc89Lz10SndGAZES54s08zeKiFR2dE8BYOKAC2k27RFzUzptBtZyNAQHXPCw9TNjVxLDS9n58uV3H/w400-h266/image.png)
“Can gamification be used as an interactive and transformative tool for artistic expression to engage learning, encourage appreciation and to illustrate traditional, historical and cultural related experience?”
Advertising designer Elliot Harris’ animated film of 2002, ‘Burberry-Rain’ identifies the 4 – dimensional properties of Burberry fabric.
In 2013 Sophia George developed a game based on ‘The Strawberry Thief’ which re-vitalized the art of William Morris. The Hani App moves beyond re-vitalization of a design to involve interaction with sound and illustration of traditional crafts, exploring the use of digital tools to create unique artefacts. This acknowledges and records ideas and objects which may otherwise be lost or forgotten.
See a video of the Interactive experience:
‘The Art of Computer Game Design.’(Crawford, C. 1997)
‘Play, Games and Gamification in Contemporary Art Museums.’(Romualdo, S. 2013)
‘Gamification in the Arts.’ (Bouchard, A. 2014)
An exploratory, prototyping methodology was used in this project, allowing for a flexible development style. Sprite Designs were created in Adobe Photoshop and implemented into the App using Scirra’s Construct game engine. The work was inspired by GSM’s photos and sampled sounds and is available to the public as an interactive App on the GSM website, also in the GSM South China Exhibitions and as a video on Vimeo with images of artefacts that can be purchased from the shop at this link. More details are also found here.
![](https://www.globalsoundmovement.com/wp-content/uploads/2019/07/products.jpg)
Bibliography for The Hani App Fabric project by UCLan Senior Lecturer in Games Design, Angela Beverly Bush
Bouchard, A. (2013). Gamification in the Arts When and how to use game layers to enhance development and marketing. Available: https://static1.squarespace.com/static/51d98be2e4b05a25fc200cbc/t/5231eb70e4b00ee63fc9 50f2/1379003248355/Gamification+in+the+Arts.pdf. Last accessed 19th August 2019.
Bush, A. (2019). Exploring transitions between traditional culture and digital media. Available: https://www.globalsoundmovement.com/blog/exploring-transitions-between-traditional-cultureand-digital-media/. Last accessed 19Th August 2019.
Bush, A. (2019). Hani Tribe Embroidery. Available: https://www.redbubble.com/people/luverly/works/35059310-hani-tribe-embroidery. Last accessed 19th August 2019.
Bush, A. (2019). The Hani App Project. Available: https://vimeo.com/342287974. Last accessed 19th August 2019. Crawford, C. (1997). The Art of Computer Game Design. Available: https://www.digitpress.com/library/books/book_art_of_computer_game_design.pdf. Last accessed 19th August 2019.
Harris E. (2002). Burberry. Available: https://www.behance.net/gallery/1087909/BurberryRain. Last accessed 19th August 2019.
Parmar, P. (2019). Journey to the East. Available: https://www.globalsoundmovement.com/china/. Last accessed 19th August 2019. Parmar, P. (2018). The Hani Experience. Available: https://www.globalsoundmovement.com/blog/hani-experience/. Last accessed 19th August 2019.
Romualdo, S. (2013). Play, Games and Gamification in Contemporary Art Museums. Available:https://www.academia.edu/16287629/Play_Games_and_Gamification_in_Contemporary_Art_ Museums. Last accessed 19th August 2019. Scirra Ltd. (2019).
What is Construct 2? Available: https://www.scirra.com/construct2. Last accessed 19th August 2019.
Victoria and Albert Museum. (2016). Strawberry Thief iPad Game. Available: https://youtu.be/s5zYxJVOjME. Last accessed 19th August 2019.
See a video of the Interactive experience:
‘The Art of Computer Game Design.’(Crawford, C. 1997)
‘Play, Games and Gamification in Contemporary Art Museums.’(Romualdo, S. 2013)
‘Gamification in the Arts.’ (Bouchard, A. 2014)
An exploratory, prototyping methodology was used in this project, allowing for a flexible development style. Sprite Designs were created in Adobe Photoshop and implemented into the App using Scirra’s Construct game engine. The work was inspired by GSM’s photos and sampled sounds and is available to the public as an interactive App on the GSM website, also in the GSM South China Exhibitions and as a video on Vimeo with images of artefacts that can be purchased from the shop at this link. More details are also found here.
![](https://www.globalsoundmovement.com/wp-content/uploads/2019/07/products.jpg)
Bibliography for The Hani App Fabric project by UCLan Senior Lecturer in Games Design, Angela Beverly Bush
Bouchard, A. (2013). Gamification in the Arts When and how to use game layers to enhance development and marketing. Available: https://static1.squarespace.com/static/51d98be2e4b05a25fc200cbc/t/5231eb70e4b00ee63fc9 50f2/1379003248355/Gamification+in+the+Arts.pdf. Last accessed 19th August 2019.
Bush, A. (2019). Exploring transitions between traditional culture and digital media. Available: https://www.globalsoundmovement.com/blog/exploring-transitions-between-traditional-cultureand-digital-media/. Last accessed 19Th August 2019.
Bush, A. (2019). Hani Tribe Embroidery. Available: https://www.redbubble.com/people/luverly/works/35059310-hani-tribe-embroidery. Last accessed 19th August 2019.
Bush, A. (2019). The Hani App Project. Available: https://vimeo.com/342287974. Last accessed 19th August 2019. Crawford, C. (1997). The Art of Computer Game Design. Available: https://www.digitpress.com/library/books/book_art_of_computer_game_design.pdf. Last accessed 19th August 2019.
Harris E. (2002). Burberry. Available: https://www.behance.net/gallery/1087909/BurberryRain. Last accessed 19th August 2019.
Parmar, P. (2019). Journey to the East. Available: https://www.globalsoundmovement.com/china/. Last accessed 19th August 2019. Parmar, P. (2018). The Hani Experience. Available: https://www.globalsoundmovement.com/blog/hani-experience/. Last accessed 19th August 2019.
Romualdo, S. (2013). Play, Games and Gamification in Contemporary Art Museums. Available:https://www.academia.edu/16287629/Play_Games_and_Gamification_in_Contemporary_Art_ Museums. Last accessed 19th August 2019. Scirra Ltd. (2019).
What is Construct 2? Available: https://www.scirra.com/construct2. Last accessed 19th August 2019.
Victoria and Albert Museum. (2016). Strawberry Thief iPad Game. Available: https://youtu.be/s5zYxJVOjME. Last accessed 19th August 2019.